Immersive technologies can bring a big change to the education system.


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Uploaded on Jan 20, 2021

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PPT on Immersive technologies can bring a big change to the education system.

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Immersive technologies can bring a big change to the education system.

Immersive technologies can bring a big change to the education system PAGE 1 INTRODUCTION  Technology like Virtual Reality and Augmented Reality (AR) can offer younger learners a much wider consideration of simple ideas and increase imagination among them. Source: www.pehalnews.in PAGE 2 EXCESSIVE COSTS  Excessive costs are, however, a significant obstacle to widespread acceptance of these immersive educational programmes in diverse topics. Source: www.pehalnews.in PAGE 3 NEED OF INFRASTRUCTURE  Currently, use of VR/AR is limited because in each hardware and software application it needs significant investments in infrastructure.  The sole hazards of which VR/AR will get a lot of costs are regulative policies or the use of AR/VR innovations that are distributed as providers. Source: www. nytimes.in PAGE 4 EDUCATION IN INDIA  In India, this can bring in a revolutionary change by reaching out to far-flung areas and provide high quality digital schooling that’s not restricted to pc screens however immersed in addition to interactive. Source: www.pehalnews.in PAGE 5 IMMERSIVE TECHNOLOGY  Currently, the VR company is related to many Indian in addition to international establishments and creating a courseware that compliments all current instructional practices. Source: www.pehalnews.in PAGE 6 WHAT IS KLIP VR?  KLIP VR additionally a part of a bigger international neighborhood and member of boards such because the Academy of International Extended Reality. Source: www.pehalnews.in PAGE 7 IMPROVEMENT SITUATION  The assistance of immersive technologies comparable to VR, AR & even AI (Artificial Intelligence), will play a vital position in bettering India’s general schooling situation. Source: www.forbes.in PAGE 8 IMMERSIVE MEDIA MARKET  In India, the Immersive Media Market was estimated to be at $0.55 billion in 2018, it’s anticipated to develop to $6.5 billion by 2022 as per a report by Nasscom. Source: www.pehalnews.in PAGE 9 GLOBAL ESTABLISHMENT  There are a variety of establishments which can be utilizing VR and AR, nonetheless, most of them use entry-level options.  In India, there are hardly any establishments which use VR and AR for instructional functions. Source: www.pehalnews.in PAGE 10 EDUCATION TECHNOLOGY  The advancement in education technology can bring in areas such as grade prediction, performance tracking, and personalization this will help to ensure that the most critical stage of a person’s life is delivered with accuracy, engagement, and foresight. Source: www.forbes.com PAGE 11