Global gaming market Forecast 2019-2027 | Inkwood Research


Sherrythomas6715

Uploaded on Jul 17, 2019

Category Technology

Games are defined as a structured form of play that is hugely popular for entertainment purposes. Goals, challenge, rules and interaction, are some key components of games. The games may be of various genres that include online games, free to play games, massively multiplayer online (MMO), Free2Play (F2P), social media games, etc.

Category Technology

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Global gaming market Forecast 2019-2027 | Inkwood Research

GLOBAL GAMING MARKET FORECAST 2019-2027 • Video games are the specialized application that involves an interface or a screen, where independent players can interact in a structured form of play. • The global market for gaming is mainly driven by the enhanced penetration of the internet to a majority of the global customers at an affordable price and an increase in the availability of smartphones along with their easy adoption. • These factors are going to drive the market to proliferate at 6.06% CAGR during 2019-2027 forecasting years, is expected to push the global market value by its revenue to reach a staggering sum of $ XX billion. • Fresh ideas, interactive features and the better-cum-high tech graphics of the video games are the mains reasons influencing the adoption of such throughout the world at many platforms, be it smartphones, PlayStation or Nintendo. • Thus, generating huge revenues for the gaming industry in the current scenario, although, the newer approach of characterizing as well as rapid updating the development, deployment and the operations of a video game based on the customer behavior can reap more revenues for this industry in the upcoming years. • There will be a dominance of the mobile gaming segment in the worldwide gaming industry soon due to the introduction of graphics intensive mobile games, plummeting prices of the smartphones, etc. The global gaming market is segmented by its type, component and the device type where they are played. “The global gaming market is likely to grow at a steady pace, with an estimated CAGR of 6.06% during the forecast period” The gaming market in the North Americas is propelling at 5.53% CAGR from 2019-2027. The market in this region is mostly centered on the freemium model that is majorly going to push the market growth at 5.15% CAGR during the forecasting period of 2019-2027. The APAC is ranking highest in terms of revenue in the global gaming market and is also anticipated to evolve with the highest growth rate of 6.59% throughout the forecasting years. There are multiple companies who have major contribution to the global gaming market, and they are Rockstar Games Inc., Activision Blizzard, Bethesda Softworks LLC, Electronic Arts Inc., Gameloft (acquired by Vivendi), Microsoft Corporation, Nexon Co, Ltd., Nintendo Co., Ltd., Nvidia Computer Game Company, Sony Corporation, Sega, Square Enix Holdings Co., Ltd., Tencent Games, Ubisoft Entertainment S.A. and Zynga.