Uploaded on Dec 4, 2020
PPT on What is UI & UX Design and how to create immersive UI & UX Design.
What is UI & UX Design and how to create immersive UI & UX Design.
WHAT IS UI & UX DESIGN AND HOW TO CREATE IMMERSIVE UI & UX DESIGN? WHAT IS USER INTERFACE (UI) DESIGN? "UI stands for "user interface" in UI architecture. The graphical structure of an application is the user interface. It consists of the users clicking on keys, the text they are reading, the pictures, the sliders, the text entry areas, and all the other objects with which the user communicates. Source: uxplanet.org WHAT IS USER EXPERIENCE (UX) DESIGN? "UX" means "user experience." The experience of a user of the app is determined by how they deal with it. The perception of the user is determined by how easy or difficult it is to communicate with the elements of the user interface generated by the UI designers. Source: uxplanet.org VIRTUAL REALITY (VR) Virtual Reality (VR) provides an immersive HMD- requiring experience (Head Mounted Display). On a cell phone or from a new VR-optimized PC, the app is powered. Source: www.experiencedynamics.com AUGMENTED REALITY (AR) Augmented Reality (AR) provides mobile (tablet and phone) environments that overlay the physical world with interfaces, objects and knowledge. There are emerging headphone models for AR or VR/AR mixing (switch between modes). Source: www.experiencedynamics.com MIXED REALITY (MR) A modern definition that captures the incorporation of 3D objects into AR scenes with a headset is Mixed Reality (MR). Since conventional AR overlays mainly use GPS, the MR concept is required, while MR performs motion detection, spatial depth sending and spatial mapping to real size. Source: www.augray.com UX CHALLENGES IN VR/AR/MR Work on VR usability actually dates back to the early 1990's. Such virtual devices aren't without difficulties of usability. Although spectacular and impactful, even most of the VR film-making lacks simple VR usability criteria such as immersive narration Source: www.justinmind.com UPDATE VR developers are getting more experienced in reducing Sim Sickness and moving a required 90 frames-per-second hardware (Occulus Rift and HTC Vive) avoids much of the VR problems of the old 90s by nature. Source: www.justinmind.com HARDWARE PROBLEMS UX architecture challenges need to keep pace with advances in hardware. In 2016, all the major hardware problems that make good VR UX are making their huge breakthroughs, including: motion detection offering the opportunity to navigate a 3D sound offering binaural or spatially detectable feedback, haptic or touch-like feedback. Source: www.experiencedynamics.com UX ISSUES FOR 3D INTERACTION Playtesting/ User testing: If you pay attention to acclaimed VR developers and game studios they do a lot of observing / playtesting with users. Presence: Sustaining presence is the key to good VR UX. It's less of an issue in AR/MR but it cross over in terms of engagement. Source: www.lynda.com UX/UI REQUIRES A CAREFUL UNDERSTANDING Narrative: Narrativity is huge for immersive interfaces. Storyline and immersive narrative is a deal-breaker. Engagement: The goal is to keep users motivated, intrigued, surprised. Without relevancy, new technology won't grow legs as fast as the hardware wants it to. Source: www.experiencedynamics.com
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